![]() Outside of grand cannon all defenses are useless against a bunch of prism tanks or even just tank rushes in general. Unlimited income generation allows turtling to be a viable strategy compared to RA2 where you'd be a sitting duck as your harvesters getting slaughtered outside. Now add tunnels for constant supply of backup and SCUDs for even more nightmares for invaders. Of course 4 or 5 sites won't do much but tens of them sprawling across the map is going to waste tons of time for any invading armies while the GLA continues being sneaky and annoying somewhere else. For Command & Conquer: Generals - Zero Hour on the PC, a GameFAQs message board. GLA stingers are weak but they require no power at all, cheap, easy to build and difficult to destroy due to the hole it leaves behind. On the hard level, the infantry general sends waves of soldiers who are. ![]() In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies. Add tomahawk on top and it's just overkill. This also works well on the eight-player maps. Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. With a bit of Pathfinder assists even infantries are quickly dealt with. ![]() Patriots kills everything and takes up very little space. China's rocket filled bunker+gattlings+nuke cannon is my favorite defensive setup in all of C&C. Useless? We can't be playing the same game here.
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